So, You’re New to the Alternate Universe?
Posted March 20th 2018 by CardGameGeek
This deck was originally built to for the old Academy format in 2E.  I originally wanted a deck that had lots of mains who could fit in that rarity restriction.  I hit on the TNG Yesterday’s Enterprise crew as a good candidate for that.  There’s a lot of good cards out there supporting the “cost 4 or more” theme of that cycle of cards.

Missions

Guinan, Battleship Bartender

Feds are mission solvers, so I picked fairly straightforward missions for them to solve.  There isn’t really any fancy mission text, except for Alpha 5 Approach.  Everyone plays to Earth, Cradle of the Federation.  Necessary Execution is a thing, so I usually attempt Eliminate Sphere Network first.  I follow it up with Geological Survey and then Salvage Borg Ship.  I have Alpha 5 Approach in here because it’s only a good thing to attempt with 6 or more with New Life being a thing.

Draw Deck

The card you want in your opening hand is Guinan, Battleship Bartender.  As I mentioned before, the Battleship Enterprise crew has a theme of “cost 4 or more,” and they all do.  Guinan can be stopped each turn to provide a cost reduction of 2 for an [AU] [TNG] personnel.  There are plenty of great [AU] [TNG] personnel you’ll want to get discounted.  Jean-Luc Picard, Battleship Captain will let you download any card.  Geordi LaForge, Battleship Engineer can get you where you need to go, which has saved my bacon on several occasions.  Beverly Crusher, Battleship Doctor can save any of your personnel who cost 4 or more from death.  Finally, Wesley Crusher, Battleship Helmsman is probably the best of the crew.  Not only does he gain skills when he’s present with a personnel who costs 4 or more, but he boosts your ship’s attributes by 1.  I just wish that the U.S.S. Enterprise-D, Battleship was more in the theme of the deck.  I would love if it scored points when a personnel who cost 4 or more used a skill to complete a mission, rather than when you win an engagement.

There’s some good support in this deck for the cost 4 or more theme and also cycling through your deck.  The first one is Always Welcome, which is a good draw engine when you have those personnel in play.  That card pairs well with One Man Can Summon the Future, which will let you rig the draw on the Always Welcome.  Both of those cards trigger at the same time, so you can choose to do the rearrange first then the draw.  Finally, another card that helps you cycle through your deck is One Man Cannot Summon the Future, which requires you to play a mix of [AU] and non-[AU] personnel.  You can get stuff out of your hand that you don’t want quite yet.

Wesley Crusher, Battleship Helmsman

Two cards in this deck go along with the [TNG] “sharing is caring” theme, where you and your opponent benefit from a card.  Any player can make use of VIP Welcome to draw a card when they play a personnel who costs 3 or more.  Finally, the big monster support card for this deck doesn’t play off the cost of your personnel, rather how many you attempt with.  New Life allows a player attempting with 6 or more personnel to draw a card and then you draw one.  This amounts to two draws for you on your mission attempts.  This is great for drawing into interrupts that might help you during a mission attempt.

Dilemma Pile

I built this deck for an Academy event.  I had no idea what kind of pile to build for it, so I tied for a basic attrition pile.  Looking back, I don’t know what I was thinking.  I would have included more weenie hate than just Curt Reprimand.  In Development seems to be mandatory for a format that only allows C, S and V cards, but I didn’t include it.  I do have some hefty walls, like Conflict of InterestsEugenic Transformation and Breaking the Ice.  There’s really not much rhyme or reason to it, otherwise.

Final Thoughts

Academy was a fun format to play, but we will be bidding it adieu soon.  This deck can be beefed up with the inclusion of a variety of uncommon and rare cards.  My personal favorite is Predicament, which gives you a +3 to play and draw dilemmas, all for a cost of 3 and a play requirement of 3 [AU] personnel.  I’ll take that all day long!

 

Discuss this article in this thread.

 

This deck is currently eligible for the following family or families of achievements:

Decklist































































Missions
Headquarters
1 S 161 •Earth, Cradle of the Federation
Planet
1 S 171 •Geological Survey
3 S 103 •Salvage Borg Ship
Space
21 V 14 •Alpha 5 Approach, Transport Crash Survivor
14 U 53 •Eliminate Sphere Network































































































































































































































































































Draw Deck (43)
Equipment
4 C 32 1x Emergency Transport Unit
1 C 65 1x Engineering PADD
1 C 72 1x Tricorder
Event
17 V 21 1x Always Welcome
35 V 7 1x •New Life
14 C 36 1x •One Man Can Summon the Future
13 C 30 1x •One Man Cannot Summon the Future
3 C 58 1x Stir Crazy
35 V 11 1x Suppressed Evidence
13 C 37 1x These Are The Voyages
2 C 69 2x Unexpected Difficulties
4 C 81 1x •VIP Welcome
Interrupt
1 S 131 2x Mission Briefing
Personnel
Federation
13 C 59 2x •Beverly Crusher, Battleship Doctor
1 C 258 1x Daniel Kwan
13 C 60 1x •Data, Battleship Officer
1 C 260 1x Davies
1 S 262 1x •Elizabeth Shelby, Formidable Presence
17 V 60 1x •Geordi La Forge, Battleship Engineer
25 V 38 2x •Guinan, Battleship Bartender
13 C 64 1x •Jean-Luc Picard, Battleship Captain
2 C 126 1x •Kelly, Relief Tactical Officer
1 C 273 1x Lian T'su
13 C 68 1x •Lwaxana Troi, Extravagant Ambassador
1 C 276 1x Martin
1 C 281 1x Rixx
1 C 284 1x T'Lara
13 C 82 1x •Wesley Crusher, Battleship Helmsman
13 C 83 1x •William T. Riker, Battleship First Officer
1 S 290 1x •Worf, Security Detail Leader
Non-Aligned
13 C 92 1x •Ezri Tigan, Soldier of Fortune
13 C 94 1x •Julian Bashir, Rebel Captain
14 C 101 1x •Persis, Loyal Daughter
1 C 339 1x •Pran Tainer, Atrean Seismologist
Ship
Federation
13 C 117 2x •U.S.S. Enterprise-D, Battleship
1 C 393 3x U.S.S. Excelsior





















































































































































































































Dilemma Pile (28)
Dual
29 V 1 1x Adopted Authority
1 C 15 1x Chula: Echoes
26 V 2 1x Conflict of Interests
15 V 2 1x Curt Reprimand
34 V 3 1x Dead Ringer
36 V 5 1x Dead Weight
17 V 6 1x He Wasn't Nice
22 V 4 1x Healing Hand
22 V 5 1x Honorable Pursuit
22 V 6 1x Infinite Diversity
26 V 4 1x Intimidation
14 C 7 1x Moral Choice
28 V 3 1x Overburdened
2 C 20 1x Racial Tension
27 V 3 1x Shared Hallucination
29 V 13 1x The Needs of the Many
2 C 25 1x Timescape
31 V 12 1x Unconventional Consideration
Planet
36 V 4 1x Cornered
26 V 3 1x Eugenic Transformation
17 V 8 1x Miner Revolt
10 C 12 1x Necessary Execution
15 V 9 1x We'll Never Know
Space
28 V 1 1x Adversarial Trial
27 V 1 1x Ardent Predator
15 V 1 1x Breaking the Ice
29 V 7 1x Inquest
31 V 10 1x Pest Control





by Maggie Geppert, Vice Chairman


Original article published by Trekcc