In this series, I will show off some beginner level decks that people have sent to me. Today’s deck is admiralgary’s “Eternal Sorrow 1.0” deck. I’ll start off by thanking Paddy for sending me this deck, along with one other. I also got suggestions from Brian Sykes and James Heaney. Thanks to you both!
I started off this analysis by reminding myself that this deck is legal for OTF, which means you have to do a mission in the Alpha Quadrant or score 140 points. Right away I noticed there is only 1 AQ mission, so I’m definitely going to Investigate Alien Probe
if I ever build this deck. The two missions I would probably solve in the Mirror Quadrant are Replenish Workforce
and Monitor Population
. You’ll have 100 points altogether with those three missions. Search for Rebels
is an important card, as it allows you to get Emblem of the Alliance
. Seek Knowledge Cache seems to have a broken link when it references Memory Omega. (Is that an homage to this
website?) Finally, you could also do Test Warship
, as you’ll easily have our Regency One in this deck.
Reshape the Quadrant gets out The Regent’s Flagship
as one of your major play engines. It gets out Regency 1
and allows your KCA personnel to play aboard, for free if they are [1E-DS9]
. You can also download non-
KCA leaders with it. Your Defend Homeworld
download is Nu’Tal
and and your mission specialists are Zetal
. The latter two personnel can be used to fuel Study Divergent History
which is a pretty good draw engine. Finally, you’ll want to use The First Stable Wormhole
to get both Bajoran Wormhole
and its mirror version
For dilemmas, I like how Spaceborne Entity
can pair up with your Battle Bridge Side Deck
. You can wreak havoc on your opponent’s part of the spaceline and you can sit snug in the
, waiting for it to dissipate its wrath. I think this works because it attacks ships on the spaceline and that’s what triggers the BBSD. There are a lot of other dilemmas that damage ships, but they don’t trigger the BBSD because they don’t specify ship battle. The only tactic in the deck is Photon Torpedo
, which can take out a ship with three hits.
The draw engine for this deck is Historic Coming Together
. It can be downloaded from the Q’s Tent by Captain Lursa
or you can draw into the three other ones in the deck itself. You play this incident on a
planet mission. Earth and Luna are good choices, as I was planning on attempting them anyway. You get to draw a card for each different KCA affiliation personnel you have, and score 5 points if there are more than two. I count five different affiliations here. Regent Worf
is probably the most important personnel, as he gets out both Taking Charge
and Pride of the Fleet
. The former allows you to download Historic Coming Together onto your missions and the latter gives you more card draws.
Last question – how do you get Rinnak Pire
out of the Q’s Tent? I know he’s the commander of the Bajoran Scout Vessel
, but I don’t see how that helps things out. Where’s the Ready Room Door
to get him aboard? I’m so confused.
What I’ve Learned from This Deck
My lack of Rinnak Pire knowledge clearly demonstrates that I don’t know how to play this game.
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This deck is legal in the following Card Pools:
This deck is legal in the following Rules Sets:
- Warp Speed
This deck is currently eligible for the following family or families of achievements:
by Maggie Geppert, Vice Chairman
published by Trekcc.