Captain's Blog: 11001001
Posted December 8th 2019 by dragoncymru1
“Gentlemen, if this is what you call ‘enhancement’, you have a gift for understatement.” – William T Riker, ‘11001001’

In this article on the solo version of the First Edition CCG, I’m introducing ‘Computer Core’ Dream cards – Affiliation themed alternatives to a Q’s Tent side-deck. This is very appropriate given the theme of this article’s titular TNG episode where the computer of the Enterprise was given an ‘upgrade’ by the mysterious Bynars and where Will Riker got an upgraded holographic jazz club with a knockout Minuet in the bargain. I’m quite fond of this episode and created quite a few Dream cards from it for my 2018 solo project, including a new ‘Jazz Club’ Holo-program that stopped Personnel with Music to gain points and Minuet if your 10 and 01 was in play, as well as a new Bynar pic for Commandeer Ship. This year I’m trying to keep all that reigned in, but since the following don’t have any pics on them, they’re not actually from any episode...

Computer Cores: These Doorway cards are seeded at the start of the game and open a new side-deck that can be used instead of a Q’s Tent as a way of storing downloadable cards. So that they do not invalidate Q’s Tent, the Computer Cores are smaller in size and have restrictions on Personnel and Ships that can be stored within. However to make them a viable, but not over-powered alternative, they allow duplication of cards within and for an Affiliation theme, each Core lets you take a card into your hand when you do something that matches the ‘purpose’ of the Affiliation. I’ll detail new Cores as I introduce new Affiliations into the solo game. Since I don’t count ‘Non-Aligned’ as an Affiliation, these are the first four:

Federation Computer Core (Doorway)
Place atop Federation Computer Core side deck (up to 10 cards but Personnel and Ships must be Federation) during the seed phase. Computer Core is now open and in play. Once per turn, if you complete a Mission with a Federation icon, take a card from Computer Core into your hand. You may not play Q’s Tent. Inaccessible if Computer Crash in play.

Klingon Computer Core (Doorway)
Place atop Klingon Computer Core side deck (up to 10 cards but Personnel and Ships must be Klingon) during the seed phase. Computer Core is now open and in play. Once per turn, if your Klingon leader wins a personnel or Ship Battle, take a card from Computer Core into your hand. You may not play Q’s Tent. Inaccessible if Computer Crash in play.

Romulan Computer Core (Doorway)
Place atop Romulan Computer Core side deck (up to 10 cards but Personnel and Ships must be Romulan) during the seed phase. Computer Core is now open and in play. Once per turn, if you play a Romulan Espionage card or complete a Mission with an Espionage card present, take a card from Computer Core into your hand. You may not play Q’s Tent. Inaccessible if Computer Crash in play.

Ferengi Computer Core (Doorway)
Place atop Ferengi Computer Core side deck (up to 10 cards but Personnel and Ships must be Ferengi) during the seed phase. Computer Core is now open and in play. Once per turn, if you play a ‘Rules of Acquisition’ Event, take a card from Computer Core into your hand. You may not play Q’s Tent. Inaccessible if Computer Crash in play.

Spacedoor: This is another Doorway that hails from this episode and was released in the brilliant Official Tournament Sealed Deck product in 1998. Apart from the terrific image used (stolen from the movie ‘Search for Spock’), the card’s main claim to fame was being the first way to download universal Ships to your Outpost. This was a huge problem in the early life of the CCG where it was ‘play one, draw one’ and a race to get any Ship on the table to reach a Mission, so this card was, and still is, a very popular seed card.

10 and 01: I’m very fond of these little Bynar aliens and it’s a real pity we never got to see them again in any of the Star Trek shows (although I believe some published fiction did use them). They naturally link well into my Computer Core idea so I’m going to give them a small boost and allow them to be stopped to either: Computer Crash (which they did in the show) OR a card from your Computer Core.

Next time, I’m going a little sideways to indulge in creating not Dream cards, but Dream TNG episodes and then assigning CCG cards to them. I hope people like my ideas and what is in my ‘head canon’!

My viewing of Star Trek continues and I’m currently just starting to watch Star Trek: Discovery for the first time and enjoying what I’ve seen so far, even if it is far removed from 90’s Trek. I Tweet my episode reviews on Twitter- so if you're interested in what I think about Season 6, Follow me - @DWSSG01.

“Make it so...”