Middle-Earth Collectible Card Game
Published in 1995 by I.C.E.
Here the list of the upcoming event : Northern Waste Lille, France October 14-15, 2017 Formats: – Dream Cards – Scenario * Additional info can be found in the French MECCG Community forum, found here: French
This is a list of Hazard Archetypes found at Trevorstone.org Some of them might be outdated or no longer much effective since are all pre-Lidless Eye. Hazards, while they don't acquire you MPs, can
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Middle-earth Collectible Card Game (MECCG) is an out-of-print collectible card game released by Iron Crown Enterprises in late 1995. It is the first CCG based on J.R.R. Tolkien’s fictional universe of Middle-earth, with added content from ICE’s Middle-earth Role Playing Game.
The cards used in the game feature original artwork by a multitude of artists, many of them longtime Tolkien illustrators such as John Howe, Ted Nasmith, Angus McBride, et al.
In its basic form, it is a game for one to five players, each choosing one of the five wizards to represent themselves. A turn in the game consists of one player’s wandering around Middle-earth with the help of famous characters of Middle-earth, trying to gather influence and power to aid in the battle against The Dark Lord, while another player tries to harass, and ultimately kill his characters with specific hazard cards. Then, for each player’s turn, the roles change clockwise around the table (the player who was moving his characters then throws hazards at the player to his or her right). Any player may also win by acquiring and destroying the One Ring after a complicated set of events.
Later expansions have added the possibility to take the role of a Ringwraith of Sauron (MELE), a corrupted wizard playing by his own rules (MEWH), the malevolent Balrog (MEBA), or even Sauron himself. The game is somewhat distinguished from most other CCG’s with the use of two six-sided dice for a random factor and also by the actual map of Middle-earth, including regions your companies travel through, and site cards they visit.
MECCG won two Origins Awards: Best Card Game of 1995 for MECCG: The Wizards and Best Graphic Presentation of a Card Game or Expansion of 1996 for MECCG: The Dragons. The game’s production ended in 1999, when ICE lost the license that allowed them to use the content of Tolkien’s The Lord of the Rings and The Hobbit. This license was later bought by Decipher, who used it to bring out another CCG. MECCG still has a relatively loyal and active fanbase of players, Council of Elrond.
In this modern day and age, you can actually play instantly (and completely free) online against other opponents without ever having to purchase any cards. There are several programs available for this, the most popular of which is GCCG.
Products & Rarities
The best community of MECCG
Designer: Coleman Charlton
Suggested for: 1-5 Players
Average playing time: 90 Min