Based on the popular computer game of the same name, the Tomb Raider CCG pits two or more players against each other in a search for treasure.
Each player has a Tomb Raider, either Lara Croft or another raider. The players then build a game board as play continues, using location cards that represent the tomb, ruin, or other location being investigated. Players move a figure representing their raider from card to card, where they encounter traps, battle vicious opponents, and search for minor treasures and items that will help their quest. The goal of the game is to be the first tomb raider to reach the target treasure chamber.
Each tomb raider card has four abilities: Fight, Move, Search, and Think. Whenever a test is called for, whether to shoot a crocodile or jump over a chasm, the player rolls a number of six-sided dice equal to the listed ability. If the total rolled is equal to of higher than the target number, the tomb raider succeeds. If not, he might take damage or he might be "stuck" at that location and have to try again next turn. Unlike most card games, if the character dies, a player simply starts over again at the entrance, or at the last place he "saved" his character. Just like in the video game.
The CCG also captures Lara's unearthly dimensions, which are, frankly, part of the video game's appeal among many of it's fans. But the game didn't survive until the release of the first feature film.
This expansion adds several new concepts and card types to the Tomb Raider game.
It divides locations into Wet, Dry and Wet/Dry locations, and similarly assigned appelations to every card. Wet obstacles could only be used at Wet locations. Dry at Dry, and so on. It also added the Air Supply Rating; every Tomb Raider starts with a 6, if it ever falls below 1... reset time!
The set also adds a new discovery card type, Companions, which gives bonuses to the Tomb Raider's ability rolls... more if the Companion actually failed his own roll and expired. "Second Banana" is obviously not a career of choice in Tomb Raider...
Big Guns is set in the mysterious Lost Valley, home to T-Rexes, Raptors, and Dragons. In this episode - er, expansion, Lara is searching for the legendary Dagger of Xian. She has to go through five new rival Tomb Raiders and dinosaurs as well as the usual mix of traps and dangers in order to reach her goal.
Precedence announced a subsequent expansion, tentatively title Uncovered, that would have concentrated on the darker urban, and mystically mysterious side of Lara and her adventures, for release in the summer of 2000, but it never saw the light of day. Precedence closed its doors in 2002.
— James Mishler (Scrye Checklist and Price Guide 2nd Edition)
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